GPU stress test
Keep the fragment shader busy for a timed window. Raise complexity and iterations, then watch FPS and stability as the GPU warms.
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What this test measures
This GPU stress test stacks shader cost with a repeating iteration factor. It is a blunt load, not a pretty volumetric scene. Use it after a volume shader run when you want to see how clocks and stability hold under sustained work.
How to run a stress test
- Start at medium complexity and mid iterations for a full timer.
- Raise iterations first if you want more work without a heavier shader body.
- Step complexity when you want a different shader variant.
- Stop early if fans max out or the device is uncomfortably hot.
Graphics adapter
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How to run the GPU stress test
- Close games and video tabs so the GPU is free.
- Set duration (30, 60, or 120 seconds), shader complexity, and iterations.
- Press Start and watch FPS, frame time, and stability.
- Press Stop if the laptop or phone gets too hot.
- Wait for the chip to cool before you compare a second run.
GPU stress test
Timed WebGL fragment-shader overload
| What you measure | FPS, frame time, and stability under a repeating shader load |
|---|---|
| Where it runs | In this browser tab |
| Unlike volume shader BM | No volumetric surface. Only tunable shader weight and iterations |
What this stress test does
A WebGL GPU stress test keeps fragments busy on purpose. You are not scoring a game. You are watching whether frame time stays even while the GPU heats. Open this page when you want that overload in a browser without a volumetric picture.
Complexity picks a heavier shader body. Iterations repeat work inside the same frame. Together they let you scale load without leaving this page. For a volumetric scene instead, use the volume shader BM test.
Heat and fair comparisons
Sustained load raises temperature. That is the point of a stress run, and also why back-to-back scores drift. Use AC power, a normal performance mode, and a pause between runs. This is informal testing, not a factory burn-in program.
GPU stress test questions
Is a browser GPU stress test safe?
How is this different from a volume shader test?
Can I run it on a phone?
What do FPS and stability mean here?
Results
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